Windows for development

Windows for development

I set up Windows 11 as a cross-platform development machine (Linux, macOS, and Windows), not Microsoft-only. Starting from a clean English install, tuned lightly (optionally after a dualboot). The post starts with the CLI and WSL2 and ends with the tools and programming languages. …

August 25, 2024 · 36 min
Linux for Development

Linux for Development

In this post I describe my configuration log for setting up a Linux (Ubuntu) machine as a development workstation. I install several graphical and command-line applications that are essential for my workflow. Starting from a fresh Ubuntu installation, the installation order can be varied, but I recommend (if your Ubuntu is freshly installed) that you follow the same order to see the same results. …

July 25, 2024 · 7 min
Customizing VSCode

Customizing VSCode

In this post I cover how to customize VSCode. I work with GitHub in a cross-platform, multi-account environment and want to sync my settings, use the same extensions, and leverage licenses. I explain the multi-account topic, synchronization of my global and per-project preferences (settings), and extensions. I normally use Windows, Linux, and macOS, and I’ve chosen VSCode as my editor/IDE. The goal is to have a unified work experience – launch VSCode on any operating system, clone a personal or professional project, keeping the same extensions and settings, and even using the options to connect to a host, tunnel, WSL, etc. …

June 20, 2023 · 5 min
MAC for Development

MAC for Development

In this post I describe my configuration log for setting up a Mac (INTEL or ARM) as a development machine. I install several graphical and command-line applications that are important for using a Mac as a development workstation. The installation order can be varied, but this is what I recommend starting from a fresh macOS installation. …

April 15, 2023 · 17 min